Iron Maiden: Legacy of the Beast Wiki
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Status Effects alter or change a character's condition positively or negatively during the battle for a period of time. They are triggered by a character's skill or passive. They come in seven classes: Blue, Golden, Green, Orange, Purple, Red and Silver effects.

Status effects visible during battle with icons above characters with small digit number of
turns of their duration in left top corner or symbol of infinity.
There are also Innate versions of some status effects, they are invisible during battle.

Positive Status Effects (Buffs)[]

Blue Effects[]

Icon Name Description
Accuracy Up Accuracy Up Increases chance of Skill Effects being triggered.
Armor Penetration Armor Penetration Attacks ignore DEF
Attack Up Attack Up Increases ATK
Blizzard Shield Blizzard Shield Absorbs a portion of all damage, returning it at the end of the round with a chance to Freeze enemies
Class Advantage Effect Class Advantage All Damage (outgoing and incoming) ignores Affinity
Cleanse Cleanse Removes all negative status effects
Counterstrike Counterstrike
Cyclone Shield Cyclone Shield Absorbs a portion of all Magic damage, returning it at the end of the round
Damage Reduction Shield Damage Reduction Shield Reduces all damage
Defense Up Defense Up Increases DEF by 50%
Deflect Shield Deflect Shield
Disruption Shield Disruption Shield
Echo Echo
Blue Effect Generic Empowered
Endure Endure Unit cannot be reduced to 0 HP while this is active.
Force Shield Force Shield Absorbs all damage for a certain amount of hits
Guard Shield Guard Shield Reduces incoming Magic and Physical damage, increasing Fury based on damage taken
Immortality Immortality
Immunity Immunity Negative effects cannot be applied
Increased Fury Generation Increased Fury Generation Increase Fury Generation by this character
Increased Power Generation Increased Power Generation Increases Power generation
Invincibility Invincibility Character takes no damage
Magic Penetration Magic Penetration Attacks ignore Magic Resist
Magic Up Magic Up Increases Magic damage
Magical Shield Magical Shield Reduces incoming Magic damage
Magma Shield Magma Shield Absorbs a portion of all Magical damage, returning it at the end of the round with a chance to apply a Physical DoT
Max Hp Up Max Hp Up
MR Up MR Up Magic Resist is raised by 50%
Perfect Hit Perfect Hit Makes all attacks Perfect Hits
Physical Shield Physical Shield Reduces incoming Physical damage
Power Shield Power Shield
Reflect Shield Reflect Shield Reduces incoming damage, reflecting a percentage of that back on all enemies.
Revenge Revenge
Sleep Shield Sleep Shield
Snow Shield Snow Shield
Stone Shield Stone Shield Absorbs a portion of all damage, returning it at the end of the round with a chance to Stun
Thorn Shield Thorn Shield Absorbs a portion of all Physical damage, returning it at the end of the round as True Damage
Titan Shield Titan Shield Absorbs a set amount of damage, then breaks
Trap Trap
True Shield True Shield Reduces incoming True damage
Vanish Vanish Grants Immunity and Invincibility for duration or until the first offensive ability use
Void Shield Void Shield Absorbs a portion of all Physical and Magical damage, returning it at the end of the round as True damage

Golden Effects[]

Icon Name Description
100 Critical Strike Chance 100% Critical Strike Chance
Ascension Ascension Indicates units have all stats increased for the remainder of the battle
Ghost Ghost Character cannot die while this is active, but will die when it ends
Golden Hit Golden Hit
Magic Block Magic Block
Perfect Accuracy Up Perfect Accuracy Up
Perfect Cleanse
Perfect Force Shield Perfect Force Shield
Perfect Heal Shield Perfect Heal Shield
Perfect Health Perfect Health
Perfect Immortality Perfect Immortality
Perfect Immunity Perfect Immunity
Perfect Revenge Perfect Revenge
Perfect Titan Shield Perfect Titan Shield
Perfect Vanish Perfect Vanish
Physical Block Physical Block
Sacrifice Sacrifice
Shroud Shroud Converts all damage to true damage equal to 5% of your Max HP and grants immunity to Reduce Max HP effects.
Soul Protect Soul Protect
True Block True Block

Green Effects (Healing)[]

Icon Name Description
Heal Shield Heal Shield Reduces damage taken by 35%. Heals for 35% of damage taken. Countered by Heal Block.
Healing Amp Healing Amp Healing on this character is increased by 50%.
Lifesteal Lifesteal Heals HP equal to 60% of the physical damage it deals.
Regen HP Regen HP Character is healing HP at the start of its turn.
Spell Vamp Spell Vamp Heals HP equal to 60% of the magical damage it deals.

Orange Effects[]

Contrary to regular positive effects, which are turn-based, these effects are consumed immediately after they are used once.

Icon Name Description
Critical Strike Chance Critical Strike Chance Increases chance of Critical Hit
Damage Charge Damage Charge Increases effectiveness of next ability/attack
Defense Charge Defense Charge Increases the effectiveness of the next DEF enhancing ability used
Magic Charge Effect Magic Charge Increases effectiveness of next Magic ability/attack
Mr Charge Mr Charge
Physical Charge Effect Physical Charge Increases the damage of the next physical attack by 80%

Negative Status Effects (Debuffs)[]

Red Effects[]

Icon Name Description
Accuracy Down Accuracy Down Reduces chance of Abilities triggering
Red Effect Generic Apparition
Attack Down Attack Down Reduces Attack
Bleed Bleed Magic DoT with a chance to heal block each turn
Blind Blind All attacks miss unless Perfect
Blinding Burn Blinding Burn
Bloodlust Bloodlust Heals the whole enemy team based on own MAX HP when attacked
Bomb Bomb
Cleave Cleave
Corruption Corruption Indicates that all debuffs currently active will be refreshed and have their duration extended
Crave Crave Reduces healing and causes enemies to take damage when they heal Damage dealt increases with the heal amount.
Curse Curse Increases incoming Damage
Defense Down Defense Down Defense is lowered by 70%
Flame Flame
Freeze Freeze Stuns and deals Magic DoT
Furious Burn Furious Burn Deals physical damage over time with a 50% chance to decrease the enemy's Fury Meter by 20% every turn and a 75% chance to inflict Permadeath for 2 turns.
Grievous Burn Grievous Burn Physical DoT with a chance to stun or reduce healing each turn
Heal Block Heal Block Healing has no effect
Heal Reduction Heal Reduction Reduces Healing
HP Drain HP Drain Taking True Damage based on 10% of the Max HP at the end of each enemy turn. Heal all of this character's enemies who applied HP Drain for 20% of damage.
Ignite Ignite increases physical damage taken by 100%
Lower Fury Generation Lower Fury Generation
Lower Power Generation Lower Power Generation Reduces Power generation
Magic Burn Magic Burn DoT
Magic Down Magic Down Reduces Magic
Red Effect Generic Mark of Diablo
Mr Down Mr Down Reduces MR
Red Effect Generic Mystic Flame
Passive Disable Passive Disable Disables the passive of the character with the status effect
Permadeath Permadeath Character cannot be revived if it dies
Physical Burn Physical Burn Physical DoT
Scalding Burn Scalding Burn Magic DoT with a chance to lower MR each turn
Shock Shock Magic DoT with a chance to drain Power
Silence Silence Increased Fury Generation
Sleep Sleep
Smite Smite Character takes increased Magic damage
Red Effect Generic Soul Shackle
Stun Stun Character cannot act
Taunt Taunt Must use Basic Present Attack on character who applied Taunt.
True Burn True Burn True damage DoT

Purple Effects[]

Icon Name Description
Mark Mark Unit suffers additional damage from Perfect attacks

Silver Effects[]

Icon Name Description
Dark Ghost Dark Ghost
Doom Doom Character will die when buff wears off and cannot be revived
Exhaust Exhaust All offensive and defensive stats decreased by 90%
Fear Fear
Perfect Accuracy Down Perfect Accuracy Down
Perfect Bleed Perfect Bleed
Perfect Blind Perfect Blind
Perfect Corruption Perfect Corruption
Perfect Crave Perfect Crave
Perfect Death Perfect Death
Perfect Disable Perfect Disable
Perfect Heal Block Perfect Heal Block
Perfect Silence Perfect Silence
Perfect Sleep Perfect Sleep
Perfect Stun Perfect Stun
Perfect Time Bomb Perfect Time Bomb
Punishment Punishment
Seal Seal Cannot use sealed Ability
Stop Stop
Toxic Burn Toxic Burn Character takes true damage based on 10% of its Max HP at the end of each turn. 50% Chance to inflict Permadeath for 2 turns.
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