Status Effects alter or change a character's condition positively or negatively during the battle for a period of time. They are triggered by a character's skill or passive. They come in seven classes: Blue, Golden, Green, Orange, Purple, Red and Silver effects.
Status effects visible during battle with icons above characters with small digit number of
turns of their duration in left top corner or symbol of infinity.
There are also Innate versions of some status effects, they are invisible during battle.
Icon
Name
Description
Accuracy Up
Increases chance of Skill Effects being triggered.
Armor Penetration
Attacks ignore DEF
Attack Up
Increases ATK
Blizzard Shield
Absorbs a portion of all damage, returning it at the end of the round with a chance to Freeze enemies
Class Advantage
All Damage (outgoing and incoming) ignores Affinity
Cleanse
Removes all negative status effects
Counterstrike
Cyclone Shield
Absorbs a portion of all Magic damage, returning it at the end of the round
Damage Reduction Shield
Reduces all damage
Defense Up
Increases DEF by 50%
Deflect Shield
Disruption Shield
Echo
Empowered
Endure
Unit cannot be reduced to 0 HP while this is active.
Force Shield
Absorbs all damage for a certain amount of hits
Guard Shield
Reduces incoming Magic and Physical damage, increasing Fury based on damage taken
Immortality
Immunity
Negative effects cannot be applied
Increased Fury Generation
Increase Fury Generation by this character
Increased Power Generation
Increases Power generation
Invincibility
Character takes no damage
Magic Penetration
Attacks ignore Magic Resist
Magic Up
Increases Magic damage
Magical Shield
Reduces incoming Magic damage
Magma Shield
Absorbs a portion of all Magical damage, returning it at the end of the round with a chance to apply a Physical DoT
Max Hp Up
MR Up
Magic Resist is raised by 50%
Perfect Hit
Makes all attacks Perfect Hits
Physical Shield
Reduces incoming Physical damage
Power Shield
Reflect Shield
Reduces incoming damage, reflecting a percentage of that back on all enemies.
Revenge
Sleep Shield
Snow Shield
Stone Shield
Absorbs a portion of all damage, returning it at the end of the round with a chance to Stun
Thorn Shield
Absorbs a portion of all Physical damage, returning it at the end of the round as True Damage
Titan Shield
Absorbs a set amount of damage, then breaks
Trap
True Shield
Reduces incoming True damage
Vanish
Grants Immunity and Invincibility for duration or until the first offensive ability use
Void Shield
Absorbs a portion of all Physical and Magical damage, returning it at the end of the round as True damage
Icon
Name
Description
100% Critical Strike Chance
Ascension
Indicates units have all stats increased for the remainder of the battle
Ghost
Character cannot die while this is active, but will die when it ends
Golden Hit
Magic Block
Perfect Accuracy Up
Perfect Cleanse
Perfect Force Shield
Perfect Heal Shield
Perfect Health
Perfect Immortality
Perfect Immunity
Perfect Revenge
Perfect Titan Shield
Perfect Vanish
Physical Block
Sacrifice
Shroud
Converts all damage to true damage equal to 5% of your Max HP and grants immunity to Reduce Max HP effects.
Soul Protect
True Block
Icon
Name
Description
Heal Shield
Reduces damage taken by 35%. Heals for 35% of damage taken. Countered by Heal Block.
Healing Amp
Healing on this character is increased by 50%.
Lifesteal
Heals HP equal to 60% of the physical damage it deals.
Regen HP
Character is healing HP at the start of its turn.
Spell Vamp
Heals HP equal to 60% of the magical damage it deals.
Contrary to regular positive effects, which are turn-based, these effects are consumed immediately after they are used once.
Icon
Name
Description
Critical Strike Chance
Increases chance of Critical Hit
Damage Charge
Increases effectiveness of next ability/attack
Defense Charge
Increases the effectiveness of the next DEF enhancing ability used
Magic Charge
Increases effectiveness of next Magic ability/attack
Mr Charge
Physical Charge
Increases the damage of the next physical attack by 80%
Icon
Name
Description
Accuracy Down
Reduces chance of Abilities triggering
Apparition
Attack Down
Reduces Attack
Bleed
Magic DoT with a chance to heal block each turn
Blind
All attacks miss unless Perfect
Blinding Burn
Bloodlust
Heals the whole enemy team based on own MAX HP when attacked
Bomb
Cleave
Corruption
Indicates that all debuffs currently active will be refreshed and have their duration extended
Crave
Reduces healing and causes enemies to take damage when they heal Damage dealt increases with the heal amount.
Curse
Increases incoming Damage
Defense Down
Defense is lowered by 70%
Flame
Freeze
Stuns and deals Magic DoT
Furious Burn
Deals physical damage over time with a 50% chance to decrease the enemy's Fury Meter by 20% every turn and a 75% chance to inflict Permadeath for 2 turns.
Grievous Burn
Physical DoT with a chance to stun or reduce healing each turn
Heal Block
Healing has no effect
Heal Reduction
Reduces Healing
HP Drain
Taking True Damage based on 10% of the Max HP at the end of each enemy turn. Heal all of this character's enemies who applied HP Drain for 20% of damage.
Ignite
increases physical damage taken by 100%
Lower Fury Generation
Lower Power Generation
Reduces Power generation
Magic Burn
DoT
Magic Down
Reduces Magic
Mark of Diablo
Mr Down
Reduces MR
Mystic Flame
Passive Disable
Disables the passive of the character with the status effect
Permadeath
Character cannot be revived if it dies
Physical Burn
Physical DoT
Scalding Burn
Magic DoT with a chance to lower MR each turn
Shock
Magic DoT with a chance to drain Power
Silence
Increased Fury Generation
Sleep
Smite
Character takes increased Magic damage
Soul Shackle
Stun
Character cannot act
Taunt
Must use Basic Present Attack on character who applied Taunt.
True Burn
True damage DoT
Icon
Name
Description
Mark
Unit suffers additional damage from Perfect attacks
Icon
Name
Description
Dark Ghost
Doom
Character will die when buff wears off and cannot be revived
Exhaust
All offensive and defensive stats decreased by 90%
Fear
Perfect Accuracy Down
Perfect Bleed
Perfect Blind
Perfect Corruption
Perfect Crave
Perfect Death
Perfect Disable
Perfect Heal Block
Perfect Silence
Perfect Sleep
Perfect Stun
Perfect Time Bomb
Punishment
Seal
Cannot use sealed Ability
Stop
Toxic Burn
Character takes true damage based on 10% of its Max HP at the end of each turn. 50% Chance to inflict Permadeath for 2 turns.